And those who can see a little better in the dark might fare well in these caves. To those foolish enough to do so, I’ll say make sure you study up on your fungus because knowing the difference between a set of mushrooms could save your life. Still, the promises of rare treasure or access to unique magical secrets just might entice you down into these caverns. It’s a hard land to travel, the dark and dingy tunnels are easy to get lost in, and when you run across some of their cities, you may wish you’d just disappeared instead. While, as far as I can tell, it is still part of the Material Plane, the Underdark isn’t like any place I’ve ever been to. The vast Realms Below have a reach at least as extensive as Faerûn. An entire network of deep caverns exists beneath our very feet. How you choose to do so is up to you, so get your crew together and start planning! 3. If you want to put your burglary skills to the test, try out the Prisoner 13 adventure-free with your D&D Beyond account! In this adventure, your party will need to infiltrate Revel's End and extract information from one of the inmates. If you find yourself unlucky enough to be on the boat to Revel’s End, settle yourself in for a lengthy stay. The Lords' Alliance has established a highly guarded prison tower nestled against a blade-shaped rock called Windbreak. While the Spine of the World may serve as a beacon of freedom to some of the world’s social exiles, many are brought north through no choice of their own. Travelers might find themselves hearing tales of a secret necropolis hidden in the ice, a despotic duergar arriving from the Underdark to cause trouble, and legends of an Everlasting Rime responsible for locking the region in its wintery abyss. Like anywhere else in the world, rumors abound, of course. Those who find Ten-Towns a bit too civilized, on the other hand, might be more comfortable around the nearby tribes of Reghed barbarians. While most of the Ten-Towns persist on a fishing economy, courageous visitors may actually find some useful trading at the largest of them, Bryn Shander. Most in the region are far too focused on their own survival to pry too deep into the business of others. Others explicitly sought the isolation that only the harsh climate could provide. Most folks existing in this blustery cold wasteland either sought it out, having fled lives as pariahs, outcasts, or fugitives in their homelands or came in search of fortune. The fishing is good and helps the nearby towns thrive, but I wouldn’t recommend going for a swim. A loose grouping of towns, known as Ten-Towns, exists around the shores of three lakes. There’s the North, and then there’s the North. You can’t find a place more different from the perpetual warmth of Neverwinter than the lands around the mountain range known as the Spine of the World. Lord Dagult Neverember, who claims the city as his ancestral home, has been instrumental in the rise of Neverwinter from literal ashes. Neverwinter is a member of the Lords’ Alliance, less of a nation in and of itself but more a series of civil agreements between the rulers and stewards of towns across the North. And the massive Chasm that was formed in the wake of the eruption has been sealed, so nothing else threatening will be coming out of that. Things are looking up for Neverwinter, though, as trade routes have reopened and the city is slowly being rebuilt to its former glory. This set off decades of turmoil and strife, with the city a frequent target of outside influences trying to wrest control of the city. It was known for hard-working crafters as well as a series of exquisite gardens beautifying the landscape.Ī devastating eruption of Mount Hotenow came close to wiping Neverwinter off the map about a half-century ago. Neverwinter is nestled near the volcanic Mount Hotenow, which heats the Neverwinter River and gives the city and surrounding areas a warm climate in all seasons. We begin our sightseeing in Neverwinter, often referred to as the City of Skilled Hands or the Jewel of the North. Sign up for D&D Beyond today to claim game content inspired by Dungeons & Dragons: Honor Among Thieves! Character stat blocks, magic items, and digital dice await you! 1. If you’ve never explored the Forgotten Realms, here are a few spots along or near the famous Sword Coast you may have heard about in their stories or in other recent tales.Įxplore the Forgotten Realms With Characters From the D&D Movie We’ll give you a gander at some sights that motley crew traveled to during their quest and a few other notable locations throughout the continent of Faerûn. Gather ‘round, travelers! You may have heard about the adventures of the bard Edgin Darvis and his band of thieves, but you may be unfamiliar with the Forgotten Realms, the legendary lands that those heroes explore. Monstrous Compendium Vol 3: Minecraft Creatures
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